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AI Insights · Timothy · January 2024

Q4 2023 Hack and Slash App Performance in Latin America on Android

An analysis of the top Hack and Slash applications on the Android platform in Latin America for Q4 2023, revealing trends in downloads, revenue, and active users. Insights provided by Sensor Tower.

Q4 2023 Hack and Slash App Performance in Latin America on Android

As the year 2023 comes to a close, Sensor Tower has provided key insights into the performance of the top Hack and Slash applications on the Android platform in Latin America for the fourth quarter. Let's take a look at how these games fared during this period.

MARVEL Future Fight, published by Netmarble from South Korea, showed a notable trend with downloads peaking at approximately 19K in mid-November before declining to around 9K by the year's end. Revenue for the game saw a significant spike in late November, reaching around $66K, and weekly active users fluctuated, maintaining a range between 240K and 310K throughout the quarter.

Moving on to Legacy of Discord-FuriousWings, from publisher Yoozoo (Hongkong), we observed a decrease in downloads to virtually zero after the first week of October. However, the revenue reached a peak of approximately $21K in mid-October, and weekly active users had a downward trend from 860 in late September to 575 by the end of December.

The performance of Honkai Impact 3rd - Part 2, by miHoYo Limited of China, presented an interesting pattern. While downloads saw a dramatic increase to 5K in late November, revenue experienced a high of around $22K in late October. Weekly active users saw a slight increase towards the end of November but generally maintained a level around 40K.

Punishing: Gray Raven, from KURO TECHNOLOGY (HONG KONG) CO., LIMITED, experienced modest revenue with a high of nearly $3.4K in mid-December. After a spike in downloads reaching over 2K in early October, the figures dropped to zero by mid-October, with weekly active users peaking at approximately 5.4K in early December.

Lastly, Action Taimanin, by Gremory Games inc. of South Korea, had no downloads recorded during the quarter. However, the game's revenue showed a steady trend, with a peak of around $2.7K in early December. Active users saw a gradual decline, ending at 288 in the last week of December.

For more detailed insights and data on app performance, readers can explore the comprehensive analytics provided by Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2024